Microsoft DirectX 8.1 (C++)

D3DXCreateSphere

Uses a left-handed coordinate system to create a mesh containing a sphere.

HRESULT D3DXCreateSphere(
  LPDIRECT3DDEVICE8 pDevice,
  FLOAT Radius,
  UINT Slices,
  UINT Stacks,
  LPD3DXMESH* ppMesh,
  LPD3DXBUFFER* ppAdjacency
);

Parameters

pDevice
[in] Pointer to an IDirect3DDevice8 interface, representing the device associated with the created sphere mesh.
Radius
[in] Radius of the sphere. This value should be greater than or equal to 0.0f.
Slices
[in] Number of slices about the main axis.
Stacks
[in] Number of stacks along the main axis.
ppMesh
[out] Address of a pointer to the output shape, an ID3DXMesh interface.
ppAdjacency
[out] Address of a pointer to an ID3DXBuffer interface. When the method returns, this parameter is filled with an array of three DWORDs per face that specify the three neighbors for each face in the mesh. NULL can be specified.

Return Values

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALL
D3DXERR_INVALIDDATA
E_OUTOFMEMORY

Remarks

The created sphere is centered at the origin, and its axis is aligned with the z-axis.

Requirements

  Header: Declared in D3dx8shape.h.
  Import Library: Use D3dx8.lib.