Microsoft DirectX 8.1 (C++) |
Uses a left-handed coordinate system to create a mesh containing a torus.
HRESULT D3DXCreateTorus( LPDIRECT3DDEVICE8 pDevice, FLOAT InnerRadius, FLOAT OuterRadius, UINT Sides, UINT Rings, LPD3DXMESH* ppMesh, LPD3DXBUFFER* ppAdjacency );
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
D3DERR_INVALIDCALL |
D3DXERR_INVALIDDATA |
E_OUTOFMEMORY |
The D3DXCreateTorus function draws a doughnut, centered at (0, 0, 0) whose axis is aligned with the z-axis. The inner-radius of the torus is the radius of the cross-section (the minor-radius), and the outer-radius of the torus is the radius of the central hole.
This function returns a mesh that can be used later for drawing or manipulation by the application.
Header: Declared in D3dx8shape.h.
Import Library: Use D3dx8.lib.