D3DXCheckCubeTextureRequirements
Checks cube-texture-creation parameters.
HRESULT D3DXCheckCubeTextureRequirements(
LPDIRECT3DDEVICE8 pDevice,
UINT* pSize,
UINT* pNumMipLevels,
DWORD Usage,
D3DFORMAT* pFormat,
D3DPOOL Pool
);
Parameters
- pDevice
- [in] Pointer to an IDirect3DDevice8 interface, representing the device to be associated with the cube texture.
- pSize
- [in, out] Pointer to the requested width and height in pixels, or NULL. Returns the corrected size.
- pNumMipLevels
- [in, out] Pointer to the number of requested mipmap levels, or NULL. Returns the corrected number of mipmap levels.
- Usage
- [in] 0 or D3DUSAGE_RENDERTARGET. Setting this flag to D3DUSAGE_RENDERTARGET indicates that the surface is to be used as a render target. The resource can then be passed to the pNewRenderTarget parameter of the SetRenderTarget method. If D3DUSAGE_RENDERTARGET is specified, the application should check that the device supports this operation by calling IDirect3D8::CheckDeviceFormat.
- pFormat
- [in, out] Pointer to a member of the D3DFORMAT enumerated type. Specifies the desired pixel format, or NULL. Returns the corrected format.
- Pool
- [in] Member of the D3DPOOL enumerated type, describing the memory class into which the texture should be placed.
Return Values
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
Remarks
If parameters to this function are invalid, this function returns corrected parameters.
Cube textures differ from other surfaces in that they are collections of surfaces. To call SetRenderTarget with a cube texture, you must select an individual face using IDirect3DCubeTexture8::GetCubeMapSurface and pass the resulting surface to SetRenderTarget.
Requirements
Header: Declared in D3dx8tex.h.
Import Library: Use D3dx8.lib.