Microsoft DirectX 8.1 (C++)

D3DXCheckTextureRequirements

Checks texture-creation parameters.

HRESULT D3DXCheckTextureRequirements(
  LPDIRECT3DDEVICE8 pDevice,
  UINT* pWidth,
  UINT* pHeight,
  UINT* pNumMipLevels,
  DWORD Usage,
  D3DFORMAT* pFormat,
  D3DPOOL Pool
);

Parameters

pDevice
[in] Pointer to an IDirect3DDevice8 interface, representing the device to be associated with the texture.
pWidth
[in, out] Pointer to the requested width in pixels, or NULL. Returns the corrected size.
pHeight
[in, out] Pointer to the requested height in pixels, or NULL. Returns the corrected size.
pNumMipLevels
[in, out] Pointer to number of requested mipmap levels, or NULL. Returns the corrected number of mipmap levels.
Usage
[in] 0 or D3DUSAGE_RENDERTARGET. Setting this flag to D3DUSAGE_RENDERTARGET indicates that the surface is to be used as a render target. The resource can then be passed to the pNewRenderTarget parameter of the SetRenderTarget method. If D3DUSAGE_RENDERTARGET is specified, the application should check that the device supports this operation by calling IDirect3D8::CheckDeviceFormat.
pFormat
[in, out] Pointer to a member of the D3DFORMAT enumerated type. Specifies the desired pixel format, or NULL. Returns the corrected format.
Pool
[in] Member of the D3DPOOL enumerated type, describing the memory class into which the texture should be placed.

Return Values

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_NOTAVAILABLE
D3DERR_INVALIDCALL

Remarks

If parameters to this function are invalid, this function returns corrected parameters.

Requirements

  Header: Declared in D3dx8tex.h.
  Import Library: Use D3dx8.lib.