Microsoft DirectX 8.1 (C++) |
Creates a cube texture from a resource.
HRESULT D3DXCreateCubeTextureFromResource( LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DCUBETEXTURE8* ppCubeTexture );
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
D3DERR_INVALIDCALL |
D3DERR_NOTAVAILABLE |
D3DERR_OUTOFVIDEOMEMORY |
D3DXERR_INVALIDDATA |
E_OUTOFMEMORY |
This function supports the following resource formats: .bmp, .dds, .dib, .jpg, .png, and .tga.
This function supports both Unicode and ANSI strings.
Note that a resource created with this function will be placed in the memory class denoted by D3DPOOL_MANAGED.
D3DXCreateCubeTextureFromResource uses the DirectDrawSurface (DDS) file in a binary resource format. The DXTex Tool enables you to generate a cube map from other resource formats and save it in the DDS resource format.
Header: Declared in D3dx8tex.h.