Microsoft DirectX 8.1 (C++) |
Creates a texture from a file in memory.
HRESULT D3DXCreateTextureFromFileInMemory( LPDIRECT3DDEVICE8 pDevice, LPCVOID pSrcData, UINT SrcData, LPDIRECT3DTEXTURE8* ppTexture );
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
D3DERR_NOTAVAILABLE |
D3DERR_OUTOFVIDEOMEMORY |
D3DERR_INVALIDCALL |
D3DXERR_INVALIDDATA |
E_OUTOFMEMORY |
This function supports the following file formats: .bmp, .dds, .dib, .jpg, .png, and .tga.
Note that a resource created with this function will be placed in the memory class denoted by D3DPOOL_MANAGED.
This method is designed to be used for loading image files stored as RT_RCDATA, which is an application-defined resource (raw data). Otherwise this method will fail.
Header: Declared in D3dx8tex.h.
Import Library: Use D3dx8.lib.