Microsoft DirectX 8.1 (C++)

D3DXCreateTextureFromResource

Creates a texture from a resource.

HRESULT D3DXCreateTextureFromResource(
  LPDIRECT3DDEVICE8 pDevice,
  HMODULE hSrcModule,
  LPCTSTR pSrcResource,
  LPDIRECT3DTEXTURE8* ppTexture
);

Parameters

pDevice
[in] Pointer to an IDirect3DDevice8 interface, representing the device to be associated with the texture.
hSrcModule
[in] Handle to the module where the resource is located, or NULL for module associated with the image the operating system used to create the current process.
pSrcResource
[in] Pointer to a string that specifies the resource from which to create the texture.
ppTexture
[out] Address of a pointer to an IDirect3DTexture8 interface, representing the created texture object.

Return Values

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_NOTAVAILABLE
D3DERR_OUTOFVIDEOMEMORY
D3DERR_INVALIDCALL
D3DXERR_INVALIDDATA
E_OUTOFMEMORY

Remarks

The resource being loaded must be of type RT_BITMAP or RT_RCDATA. Resource type RT_RCDATA is used to load formats other than bitmaps (such as .tga, .jpg, and .dds).

This function supports both Unicode and ANSI strings.

Note that a resource created with this function will be placed in the memory class denoted by D3DPOOL_MANAGED.

Requirements

  Header: Declared in D3dx8tex.h.
  Import Library: Use D3dx8.lib.

See Also

D3DXCreateTextureFromResourceEx