Microsoft DirectX 8.1 (C++) |
Uses a user-provided function to fill each texel of each mip level of a given texture.
HRESULT D3DXFillVolumeTexture( LPDIRECT3DVOLUMETEXTURE8 pVolumeTexture, LPD3DXFILL3D pFunction, LPVOID pData );
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be the following value.
D3DERR_INVALIDCALL |
If the volume is nondynamic (because of a usage parameter set to 0 at the creation) and located in video memory (the memory pool set to D3DPOOL_DEFAULT), D3DXFillVolumeTexture will fail because Direct3DX cannot lock nondynamic volumes located in video memory.
Header: Declared in D3dx8tex.h.
Import Library: Use D3dx8.lib.