Microsoft DirectX 8.1 (C++)

D3DXLoadSurfaceFromSurface

Loads a surface from another surface with color conversion.

HRESULT D3DXLoadSurfaceFromSurface(
  LPDIRECT3DSURFACE8 pDestSurface,
  CONST PALETTEENTRY* pDestPalette,
  CONST RECT* pDestRect,
  LPDIRECT3DSURFACE8 pSrcSurface,
  CONST PALETTEENTRY* pSrcPalette,
  CONST RECT* pSrcRect,
  DWORD Filter,
  D3DCOLOR ColorKey
);

Parameters

pDestSurface
[in] Pointer to an IDirect3DSurface8 interface. Specifies the destination surface, which receives the image.
pDestPalette
[in] Pointer to a PALETTEENTRY structure, the destination palette of 256 colors or NULL.
pDestRect
[in] Pointer to a RECT structure. Specifies the destination rectangle. Set this parameter to NULL to specify the entire surface.
pSrcSurface
[in] Pointer to an IDirect3DSurface8 interface, representing the source surface.
pSrcPalette
[in] Pointer to a PALETTEENTRY structure, the source palette of 256 colors or NULL. See Remarks.
pSrcRect
[in] Pointer to a RECT structure. Specifies the source rectangle. Set this parameter to NULL to specify the entire surface.
Filter
[in] A combination of one or more D3DX_FILTER Flags, controlling how the image is filtered. Specifying D3DX_DEFAULT for this parameter is the equivalent of specifying D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER.
ColorKey
[in] D3DCOLOR value to replace with transparent black, or 0 to disable the colorkey. This is always a 32-bit ARGB color, independent of the source image format. Alpha is significant and should usually be set to FF for opaque colorkeys. Thus, for opaque black, the value would be equal to 0xFF000000.

Return Values

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALL
D3DXERR_INVALIDDATA

Remarks

This function handles conversion to and from compressed texture formats.

Writing to a non-level-zero surface will not cause the dirty rectangle to be updated. If D3DXLoadSurfaceFromSurface is called and the surface was not already dirty (this is unlikely under normal usage scenarios), the application needs to explicitly call IDirect3DTexture8::AddDirtyRect on the surface.

Requirements

  Header: Declared in D3dx8tex.h.
  Import Library: Use D3dx8.lib.