Microsoft DirectX 8.1 (C++)

D3DXLoadVolumeFromResource

Loads a volume from a resource.

HRESULT D3DXLoadVolumeFromResource(
  LPDIRECT3DVOLUME8   pDestVolume,
  CONST PALETTEENTRY* pDestPalette,
  CONST D3DBOX*       pDestBox,
  HMODULE             hSrcModule,
  LPCTSTR             pSrcResource,
  CONST D3DBOX*       pSrcBox,
  DWORD               Filter,
  D3DCOLOR            ColorKey,
  D3DXIMAGE_INFO*     pSrcInfo
);

Parameters

pDestVolume
[in] Pointer to an IDirect3DVolume8 interface. Specifies the destination volume.
pDestPalette
[in] Pointer to a PALETTEENTRY structure, the destination palette of 256 colors or NULL.
pDestBox
[in] Pointer to a D3DBOX structure. Specifies the destination box. Set this parameter to NULL to specify the entire volume.
hSrcModule
[in] Handle to the module where the resource is located, or NULL for module associated with the image the operating system used to create the current process.
pSrcResource
[in] Pointer to a string that specifies the resource name of the source image.
pSrcBox
[in] Pointer to a D3DBOX structure. Specifies the source box. Set this parameter to NULL to specify the entire volume.
Filter
[in] A combination of one or more D3DX_FILTER flags controlling how the image is filtered. Specifying D3DX_DEFAULT for this parameter is the equivalent of specifying D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER.
ColorKey
[in] D3DCOLOR value to replace with transparent black, or 0 to disable the colorkey. This is always a 32-bit ARGB color, independent of the source image format. Alpha is significant and should usually be set to FF for opaque colorkeys. Thus, for opaque black, the value would be equal to 0xFF000000.
pSrcInfo
[in, out] Pointer to a D3DXIMAGE_INFO structure to be filled with a description of the data in the source image file, or NULL.

Return Values

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALL
D3DXERR_INVALIDDATA

Remarks

The resource being loaded must be a bitmap resource(RT_BITMAP).

This function handles conversion to and from compressed texture formats.

Writing to a non-level-zero surface of the volume texture will not cause the dirty rectangle to be updated. If D3DXLoadVolumeFromResource is called and the surface was not already dirty (this is unlikely under normal usage scenarios), the application needs to explicitly call IDirect3DVolumeTexture8::AddDirtyBox on the surface.

This functions supports both Unicode and ANSI strings.

Requirements

  Header: Declared in D3dx8tex.h.
  Import Library: Use D3dx8.lib.

See Also

D3DXLoadVolumeFromFile, D3DXLoadVolumeFromFileInMemory, D3DXLoadVolumeFromMemory, D3DXLoadVolumeFromVolume