Microsoft DirectX 8.1 (C++)

D3DXLoadVolumeFromVolume

Loads a volume from another volume.

HRESULT D3DXLoadVolumeFromVolume(
  LPDIRECT3DVOLUME8 pDestVolume,
  CONST PALETTEENTRY* pDestPalette,
  CONST D3DBOX* pDestBox,
  LPDIRECT3DVOLUME8 pSrcVolume,
  CONST PALETTEENTRY* pSrcPalette,
  CONST D3DBOX* pSrcBox,
  DWORD Filter,
  D3DCOLOR ColorKey
);

Parameters

pDestVolume
[in] Pointer to an IDirect3DVolume8 interface. Specifies the destination volume, which receives the image.
pDestPalette
[in] Pointer to a PALETTEENTRY structure, the destination palette of 256 colors or NULL.
pDestBox
[in] Pointer to a D3DBOX structure. Specifies the destination box. Set this parameter to NULL to specify the entire volume.
pSrcVolume
[in] A Pointer to an IDirect3DVolume8 interface. Specifies the source volume.
pSrcPalette
[in] Pointer to a PALETTEENTRY structure, the source palette of 256 colors or NULL. See Remarks.
pSrcBox
[in] Pointer to a D3DBOX structure. Specifies the source box. Set this parameter to NULL to specify the entire volume.
Filter
[in] A combination of one or more D3DX_FILTER flags controlling how the image is filtered. Specifying D3DX_DEFAULT for this parameter is the equivalent of specifying D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER.
ColorKey
[in] D3DCOLOR value to replace with transparent black, or 0 to disable the colorkey. This is always a 32-bit ARGB color, independent of the source image format. Alpha is significant and should usually be set to FF for opaque color keys. Thus, for opaque black, the value would be equal to 0xFF000000.

Return Values

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALL
D3DXERR_INVALIDDATA

Remarks

Writing to a non-level-zero surface of the volume texture will not cause the dirty rectangle to be updated. If D3DXLoadVolumeFromVolume is called and the surface was not already dirty (this is unlikely under normal usage scenarios), the application needs to explicitly call IDirect3DVolumeTexture8::AddDirtyBox on the surface.

Requirements

  Header: Declared in D3dx8tex.h.
  Import Library: Use D3dx8.lib.

See Also

D3DXLoadVolumeFromFile, D3DXLoadVolumeFromFileInMemory, D3DXLoadVolumeFromMemory, D3DXLoadVolumeFromResource