Microsoft DirectX 8.1 (C++)

Texturing Functions

Direct3DX supplies the following texturing functions.

For more information about texturing, see Textures in the Programmers Guide.

Check D3DXCheckCubeTextureRequirements
D3DXCheckTextureRequirements
D3DXCheckVolumeTextureRequirements
Compute D3DXComputeNormalMap
Create D3DXCheckCubeTextureRequirements
D3DXCreateCubeTexture
D3DXCreateCubeTextureFromFile
D3DXCreateCubeTextureFromFileEx
D3DXCreateCubeTextureFromFileInMemory
D3DXCreateCubeTextureFromFileInMemoryEx
D3DXCreateCubeTextureFromResource
D3DXCreateCubeTextureFromResourceEx
D3DXCreateTexture
D3DXCreateTextureFromFile
D3DXCreateTextureFromFileEx
D3DXCreateTextureFromFileInMemory
D3DXCreateTextureFromFileInMemoryEx
D3DXCreateTextureFromResource
D3DXCreateTextureFromResourceEx
Create Volume D3DXCreateVolumeTexture
D3DXCreateVolumeTextureFromFile
D3DXCreateVolumeTextureFromFileEx
D3DXCreateVolumeTextureFromFileInMemory
D3DXCreateVolumeTextureFromFileInMemoryEx
D3DXCreateVolumeTextureFromResource
D3DXCreateVolumeTextureFromResourceEx
Fill D3DXFillCubeTexture
D3DXFillTexture
D3DXFillVolumeTexture
Filter D3DXFilterCubeTexture
D3DXFilterTexture
D3DXFilterVolumeTexture
GetImage D3DXGetImageInfoFromFile
D3DXGetImageInfoFromFileInMemory
D3DXGetImageInfoFromResource
Load Surface D3DXLoadSurfaceFromFile
D3DXLoadSurfaceFromFileInMemory
D3DXLoadSurfaceFromMemory
D3DXLoadSurfaceFromResource
D3DXLoadSurfaceFromSurface
D3DXLoadVolumeFromFile
D3DXLoadVolumeFromFileInMemory
D3DXLoadVolumeFromMemory
D3DXLoadVolumeFromResource
D3DXLoadVolumeFromVolume
Save D3DXSaveSurfaceToFile
D3DXSaveTextureToFile
D3DXSaveVolumeToFile