Microsoft DirectX 8.1 (C++) |
Draws a subset of a mesh.
HRESULT DrawSubset( DWORD AttribId );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
This method applies to the following interfaces, which inherit from ID3DXBaseMesh.
An attribute table is used to identify areas of the mesh that need to be drawn with different textures, render states, materials, and so on. In addition, the application can use the attribute table to hide portions of a mesh by not drawing a given attribute identifier (AttribId) when drawing the frame.
Header: Declared in D3dx8mesh.h.
Import Library: Use D3dx8.lib.