Microsoft DirectX 8.1 (C++) |
Retrieves the device associated with the mesh.
HRESULT GetDevice( LPDIRECT3DDEVICE8* ppDevice
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
This method applies to the following interfaces, which inherit from ID3DXBaseMesh.
Note Calling this method will increase the internal reference count on the IDirect3DDevice8 interface. Be sure to call IUnknown::Release when you are done using this IDirect3DDevice8 interface or you will have a memory leak.
Header: Declared in D3dx8mesh.h.
Import Library: Use D3dx8.lib.