Microsoft DirectX 8.1 (C++)

ID3DXBaseMesh::GetFVF

Retrieves the flexible vertex format of the vertices in the mesh.

DWORD GetFVF();

Parameters

None.

Return Values

Returns a combination of Flexible Vertex Format Flags that describes the vertex format of the vertices in the queried mesh.

Applies To

This method applies to the following interfaces, which inherit from ID3DXBaseMesh.

Requirements

  Header: Declared in D3dx8mesh.h.
  Import Library: Use D3dx8.lib.

See Also

ID3DXBaseMesh::GetDeclaration