Microsoft DirectX 8.1 (C++)

ID3DXBaseMesh::GetVertexBuffer

Retrieves the data in a vertex buffer.

HRESULT GetVertexBuffer(
  LPDIRECT3DVERTEXBUFFER8* ppVB
);

Parameters

ppVB
[out, retval] Address of a pointer to an IDirect3DVertexBuffer8 interface, representing the vertex buffer object associated with the mesh.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Applies To

This method applies to the following interfaces, which inherit from ID3DXBaseMesh.

Requirements

  Header: Declared in D3dx8mesh.h.
  Import Library: Use D3dx8.lib.