Microsoft DirectX 8.1 (C++) |
Retrieves a texture associated with an effect.
HRESULT GetTexture( LPCSTR pParameter, LPDIRECT3DBASETEXTURE8* ppTexture );
If the method succeeds, the return value is S_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Note Calling this method will increase the internal reference count on the IDirect3DBaseTexture8 interface. Be sure to call IUnknown::Release when you are done using this IDirect3DTexture8 interface or you will have a memory leak.
Header: Declared in D3dx8effect.h.
Import Library: Use D3dx8.lib.