Microsoft DirectX 8.1 (C++) |
Applies the state settings for the specified pass of the technique.
HRESULT Pass( UINT iPass );
If the method succeeds, the return value is S_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL |
D3DXERR_INVALIDDATA |
E_OUTOFMEMORY |
After calling Pass, the application must draw the geometry to the device to which the effect is set.
Header: Declared in D3dx8effect.h.
Import Library: Use D3dx8.lib.