Microsoft DirectX 8.1 (C++)

ID3DXEffect::SetPixelShader

Sets a pixel shader for an effect.

HRESULT SetPixelShader(
  LPCSTR pParameter,
  DWORD  Handle
)

Parameters

pParameter
[in] Identifies the name of the effect parameter to set.
Handle
[in] Specifies the pixel shader to assign to pParameter.

Return Values

If the method succeeds, the return value is S_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

  Header: Declared in D3dx8effect.h.
  Import Library: Use D3dx8.lib.

See Also

ID3DXEffect::GetPixelShader