Microsoft DirectX 8.1 (C++)

ID3DXMatrixStack::MultMatrixLocal

Determines the product of the given matrix and the current matrix.

HRESULT MultMatrixLocal(
  CONST D3DXMATRIX* pMat
); 

Parameters

pMat
[in] Pointer to the D3DXMATRIX structure to be multiplied with the current matrix.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

This method left-multiplies the given matrix to the current matrix (transformation is about the local origin of the object).

    m_stack[m_currentPos] = *pMat * m_stack[m_currentPos];

Note that this method does not add an item to the stack; rather, it replaces the current matrix with the product of the given matrix and the current matrix.

Requirements

  Header: Declared in D3dx8math.h.
  Import Library: Use D3dx8.lib.

See Also

ID3DXMatrixStack::MultMatrix