Microsoft DirectX 8.1 (C++) |
Determines the product of the current matrix and the computed rotation matrix (composed of a given yaw, pitch, and roll).
HRESULT RotateYawPitchRoll( FLOAT Yaw, FLOAT Pitch, FLOAT Roll );
If the method succeeds, the return value is D3D_OK.
This method right-multiplies the current matrix with the computed rotation matrix. All angles are counterclockwise and rotation is about the current world origin.
D3DXMATRIX tmp; D3DXMatrixRotationYawPitchRoll( &tmp, yaw, pitch, roll ); m_stack[m_currentPos] = m_stack[m_currentPos] * tmp;
Header: Declared in D3dx8math.h.
Import Library: Use D3dx8.lib.
ID3DXMatrixStack::RotateAxis, ID3DXMatrixStack::RotateAxisLocal, ID3DXMatrixStack::RotateYawPitchRollLocal