Microsoft DirectX 8.1 (C++)

ID3DXMatrixStack::RotateYawPitchRoll

Determines the product of the current matrix and the computed rotation matrix (composed of a given yaw, pitch, and roll).

HRESULT RotateYawPitchRoll(
  FLOAT Yaw,
  FLOAT Pitch,
  FLOAT Roll
); 

Parameters

Yaw
[in] The yaw around the y-axis in radians.
Pitch
[in] The pitch around the x-axis in radians.
Roll
[in] The roll around the z-axis in radians.

Return Values

If the method succeeds, the return value is D3D_OK.

Remarks

This method right-multiplies the current matrix with the computed rotation matrix. All angles are counterclockwise and rotation is about the current world origin.

    D3DXMATRIX tmp;
 
    D3DXMatrixRotationYawPitchRoll( &tmp, yaw, pitch, roll );
    m_stack[m_currentPos] = m_stack[m_currentPos] * tmp;

Requirements

  Header: Declared in D3dx8math.h.
  Import Library: Use D3dx8.lib.

See Also

ID3DXMatrixStack::RotateAxis, ID3DXMatrixStack::RotateAxisLocal, ID3DXMatrixStack::RotateYawPitchRollLocal