Microsoft DirectX 8.1 (C++) |
Optimizes the base level of detail (LOD) part of a ID3DXPMesh object.
HRESULT OptimizeBaseLOD( DWORD Flags, DWORD* pFaceMap );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL |
E_OUTOFMEMORY |
Header: Declared in D3dx8mesh.h.
Import Library: Use D3dx8.lib.