Microsoft DirectX 8.1 (C++) |
Releases all references to video memory resources and deletes all stateblocks.
HRESULT OnLostDevice();
None.
If the method succeeds, the return value is S_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
This method should be called whenever the device is lost. Before this object can be used again, the device must be reset, and the ID3DXRenderToEnvMap::OnResetDevice method called.
Header: Declared in D3dx8core.h.
Import Library: Use D3dx8.lib.