Microsoft DirectX 8.1 (C++)

ID3DXSPMesh::CloneMeshFVF

Clones a mesh using a flexible vertex format (FVF) code.

HRESULT CloneMeshFVF(
  DWORD Options,
  DWORD FVF,
  LPDIRECT3DDEVICE8 pDevice,
  DWORD* pAdjacency,
  DWORD* pVertexRemap,
  LPD3DXMESH* ppCloneMesh
);

Parameters

Options
[in] A combination of one or more flags from the D3DXMESH enumeration, specifying creation options for the mesh.
FVF
[in] Combination of Flexible Vertex Format Flags that specifies the vertex format for the vertices in the output mesh.
pDevice
[in] Pointer to an IDirect3DDevice8 interface, representing the device object associated with the mesh.
pAdjacency
[in] Pointer to an array of three DWORDs per face that specify the three neighbors for each face in the source mesh.
pVertexRemap
[in] Pointer to an array containing the index for each vertex.
ppCloneMesh
[out, retval] Address of a pointer to an ID3DXPMesh interface, representing the cloned mesh.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be one of the following values.

D3DERR_INVALIDCALL
E_OUTOFMEMORY

Remarks

CloneMeshFVF can be used to convert a mesh from one FVF to another.

Requirements

  Header: Declared in D3dx8mesh.h.
  Import Library: Use D3dx8.lib.

See Also

ID3DXSPMesh::GetFVF, D3DXFVFFromDeclarator