ID3DXSPMesh::CloneMeshFVF
Clones a mesh using a flexible vertex format (FVF) code.
HRESULT CloneMeshFVF(
DWORD Options,
DWORD FVF,
LPDIRECT3DDEVICE8 pDevice,
DWORD* pAdjacency,
DWORD* pVertexRemap,
LPD3DXMESH* ppCloneMesh
);
Parameters
- Options
- [in] A combination of one or more flags from the D3DXMESH enumeration, specifying creation options for the mesh.
- FVF
- [in] Combination of Flexible Vertex Format Flags that specifies the vertex format for the vertices in the output mesh.
- pDevice
- [in] Pointer to an IDirect3DDevice8 interface, representing the device object associated with the mesh.
- pAdjacency
- [in] Pointer to an array of three DWORDs per face that specify the three neighbors for each face in the source mesh.
- pVertexRemap
- [in] Pointer to an array containing the index for each vertex.
- ppCloneMesh
- [out, retval] Address of a pointer to an ID3DXPMesh interface, representing the cloned mesh.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values.
Remarks
CloneMeshFVF can be used to convert a mesh from one FVF to another.
Requirements
Header: Declared in D3dx8mesh.h.
Import Library: Use D3dx8.lib.
See Also
ID3DXSPMesh::GetFVF, D3DXFVFFromDeclarator