Microsoft DirectX 8.1 (C++)

ID3DXSPMesh::GetMaxVertices

Retrieves the maximum number of vertices that the simplification mesh supports.

DWORD GetMaxVertices();

Parameters

None.

Return Values

Returns the maximum number of vertices in the original mesh.

Requirements

  Header: Declared in D3dx8mesh.h.
  Import Library: Use D3dx8.lib.