Microsoft DirectX 8.1 (C++) |
Returns the per vertex weights used to create the ID3DXSPMesh object.
HRESULT GetVertexWeights( FLOAT* pVertexWeights );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL |
E_OUTOFMEMORY |
Header: Declared in D3dx8mesh.h.
Import Library: Use D3dx8.lib.