Microsoft DirectX 8.1 (C++) |
Applications use the methods of the ID3DXSPMesh interface to manipulate simplification mesh objects. A simplification mesh is used to simplify a given mesh to a lower number of faces.
The ID3DXSPMesh interface is obtained by calling the D3DXCreateSPMesh function.
The methods of the ID3DXSPMesh interface can be organized into the following groups.
Copying | CloneMesh |
CloneMeshFVF | |
ClonePMesh | |
ClonePMeshFVF | |
Faces | GetMaxFaces |
GetNumFaces | |
ReduceFaces | |
Information | GetDevice |
GetOptions | |
Vertices | GetDeclaration |
GetFVF | |
GetMaxVertices | |
GetNumVertices | |
GetVertexAttributeWeights | |
GetVertexWeights | |
ReduceVertices |
The ID3DXSPMesh interface, like all COM interfaces, inherits the IUnknown Interface.
The LPD3DXSPMESH type is defined as a pointer to the ID3DXSPMesh interface.
typedef struct ID3DXSPMesh *LPD3DXSPMESH;
Header: Declared in D3dx8mesh.h.
Import Library: Use D3dx8.lib.