Microsoft DirectX 8.1 (C++) |
Reduces the number of vertices in a simplification mesh.
HRESULT ReduceVertices( DWORD Vertices );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
This method performs edge collapses to reduce the number of primitives to the value specified in Vertices. It is not always possible to reduce a mesh to the requested value due to certain restrictions.
Header: Declared in D3dx8mesh.h.
Import Library: Use D3dx8.lib.