Microsoft DirectX 8.1 (C++)

ID3DXSPMesh::ReduceVertices

Reduces the number of vertices in a simplification mesh.

HRESULT ReduceVertices(
  DWORD Vertices
);

Parameters

Vertices
[in] Number of vertices to which to reduce the primitive count.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

This method performs edge collapses to reduce the number of primitives to the value specified in Vertices. It is not always possible to reduce a mesh to the requested value due to certain restrictions.

Requirements

  Header: Declared in D3dx8mesh.h.
  Import Library: Use D3dx8.lib.