Microsoft DirectX 8.1 (C++) |
Returns a list of values indicating how a bone affects the skin mesh.
HRESULT GetBoneInfluence( DWORD Bone, DWORD* pVertices, FLOAT* pWeights );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Header: Declared in D3dx8mesh.h.
Import Library: Use D3dx8.lib.