Microsoft DirectX 8.1 (C++) |
Returns the skin mesh in its original (default) pose.
HRESULT GetOriginalMesh( LPD3DXMESH* ppMesh );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Note Calling this method will increase the internal reference count on the ID3DXMesh interface. Be sure to call IUnknown::Release when you are done using this ID3DXMesh interface or you will have a memory leak.
Header: Declared in D3dx8mesh.h.
Import Library: Use D3dx8.lib.