Microsoft DirectX 8.1 (C++)

ID3DXSkinMesh::UnlockAttributeBuffer

Unlocks an attribute buffer.

HRESULT UnlockAttributeBuffer();

Parameters

None.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

  Header: Declared in D3dx8mesh.h.
  Import Library: Use D3dx8.lib.

See Also

ID3DXSkinMesh::LockAttributeBuffer