Microsoft DirectX 8.1 (C++) |
Provides a mechanism for drawing a sprite that is transformed by a specified matrix.
HRESULT DrawTransform( LPDIRECT3DTEXTURE8 pSrcTexture, CONST RECT* pSrcRect, CONST D3DXMATRIX* pTransform, D3DCOLOR Color );
Before transformation, the size of the sprite is defined by pSrcRect with the top-left corner at the origin (0,0).
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
This method must be called between an IDirect3DDevice8::BeginScene and IDirect3DDevice8::EndScene pair.
If ID3DXSprite::Begin has not been called, this method will internally call Begin and ID3DXSprite::End. When making successive calls to ID3DXSprite::Draw and/or ID3DXSprite::DrawTransform, be sure to call Begin to avoid the extra overhead of Draw and DrawTransform internally calling Begin and End each time.
Header: Declared in D3dx8core.h.
Import Library: Use D3dx8.lib.