Microsoft DirectX 8.1 (C++) |
Retrieves the Microsoft® Direct3D® device associated with the sprite object.
HRESULT GetDevice( LPDIRECT3DDEVICE8* ppDevice );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Note Calling this method will increase the internal reference count on the IDirect3DDevice8 interface. Be sure to call IUnknown::Release when you are done using this IDirect3DDevice8 interface or you will have a memory leak.
Header: Declared in D3dx8core.h.
Import Library: Use D3dx8.lib.