D3DXINTERSECTINFO
Describes a ray–triangle intersection.
typedef struct _D3DXINTERSECTINFO
{
DWORD FaceIndex;
FLOAT U;
FLOAT V;
FLOAT Dist;
} D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;;
Members
- FaceIndex
- Index of the triangle that hit the ray.
- U
- Barycentric coordinate within the triagle where the ray intersects.
- V
- Barycentric coordinate within the triagle where the ray intersects.
- Dist
- Distance along the ray where the intersection occurred.
Requirements
Header: Declared in D3dx8mesh.h.