| Microsoft DirectX 8.1 (C++) |
Describes a ray–triangle intersection.
typedef struct _D3DXINTERSECTINFO
{
DWORD FaceIndex;
FLOAT U;
FLOAT V;
FLOAT Dist;
} D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;;
Header: Declared in D3dx8mesh.h.