Microsoft DirectX 8.1 (C++) |
Returns material information saved in Microsoft® DirectX® .x files.
struct D3DXMATERIAL { D3DMATERIAL8 MatD3D; LPSTR pTextureFilename; };
The D3DXLoadMeshFromX and D3DXLoadMeshFromXof functions return an array of D3DXMATERIAL structures that specify the material color and name of the texture for each material in the mesh. The application is then required to load the texture.
The LPD3DXMATERIAL type is defined as a pointer to the D3DXMATERIAL structure.
typedef struct D3DXMATERIAL *LPD3DXMATERIAL;
Header: Declared in D3dx8mesh.h.