Microsoft DirectX 8.1 (C++)

D3DXRTE_DESC

This is a description of an off-screen render target.

typedef struct _D3DXRTE_DESC
{
    UINT        Size;
    D3DFORMAT   Format;
    BOOL        DepthStencil;
    D3DFORMAT   DepthStencilFormat;
} D3DXRTE_DESC;

Members

Size
Width and height in pixels.
Format
Color buffer format.
DepthStencil
This indicates if the z-buffer is needed.
DepthStencilFormat
Format of the depth buffer.

Remarks

This method is used to return the creation parameters used when creating an ID3DXRenderToEnvMap object.

Requirements

Header: Declared in D3dx8core.h.