| Microsoft DirectX 8.1 (C++) |
This is a description of an off-screen render target.
typedef struct _D3DXRTE_DESC
{
UINT Size;
D3DFORMAT Format;
BOOL DepthStencil;
D3DFORMAT DepthStencilFormat;
} D3DXRTE_DESC;
This method is used to return the creation parameters used when creating an ID3DXRenderToEnvMap object.
Header: Declared in D3dx8core.h.