Microsoft DirectX 8.1 (C++) |
This is a description of an off-screen render target.
typedef struct _D3DXRTE_DESC { UINT Size; D3DFORMAT Format; BOOL DepthStencil; D3DFORMAT DepthStencilFormat; } D3DXRTE_DESC;
This method is used to return the creation parameters used when creating an ID3DXRenderToEnvMap object.
Header: Declared in D3dx8core.h.