| Microsoft DirectX 8.1 (C++) |
Describes a technique object.
typedef struct _D3DXTECHNIQUE_DESC
{
LPCSTR Name;
LPCSTR Index;
UINT Passes;
} D3DXTECHNIQUE_DESC;
Some video cards can render two textures in a single pass. However, if a card does not have this capability, it is often possible to render the same effect in two passes using one texture for each pass.
Header: Declared in D3dx8effect.h.