| Microsoft DirectX 8.1 (C++) | 
Describes a technique object.
typedef struct _D3DXTECHNIQUE_DESC
{
    LPCSTR Name;
    LPCSTR Index;
    UINT   Passes;
    
} D3DXTECHNIQUE_DESC;
Some video cards can render two textures in a single pass. However, if a card does not have this capability, it is often possible to render the same effect in two passes using one texture for each pass.
Header: Declared in D3dx8effect.h.