| Microsoft DirectX 8.1 (C++) |
Describes a vector in three-dimensional (3-D) space.
typedef struct D3DXVECTOR3 : public D3DVECTOR {
public:
D3DXVECTOR3() {};
D3DXVECTOR3( CONST FLOAT * );
D3DXVECTOR3( CONST D3DVECTOR& );
D3DXVECTOR3( FLOAT x, FLOAT y, FLOAT z );
// casting
operator FLOAT* ();
operator CONST FLOAT* () const;
// assignment operators
D3DXVECTOR3& operator += ( CONST D3DXVECTOR3& );
D3DXVECTOR3& operator -= ( CONST D3DXVECTOR3& );
D3DXVECTOR3& operator *= ( FLOAT );
D3DXVECTOR3& operator /= ( FLOAT );
// unary operators
D3DXVECTOR3 operator + () const;
D3DXVECTOR3 operator - () const;
// binary operators
D3DXVECTOR3 operator + ( CONST D3DXVECTOR3& ) const;
D3DXVECTOR3 operator - ( CONST D3DXVECTOR3& ) const;
D3DXVECTOR3 operator * ( FLOAT ) const;
D3DXVECTOR3 operator / ( FLOAT ) const;
friend D3DXVECTOR3 operator * ( FLOAT, CONST struct D3DXVECTOR3& );
BOOL operator == ( CONST D3DXVECTOR3& ) const;
BOOL operator != ( CONST D3DXVECTOR3& ) const;
} D3DXVECTOR3, *LPD3DXVECTOR3;
This structure inherits the x, y and z members from the D3DVECTOR structure. C programmers cannot use the D3DXVECTOR3 structure. They must use the D3DVECTOR structure.
C++ programmers can take advantage of operator overloading and type casting. The C++ implementation of the D3DXVECTOR3 structure implements overloaded constructors and overloaded assignment, unary and binary (including equality) operators. For more information, see C++ Specific Features.
Header: Declared in D3dx8math.h.