D3DXWELDEPSILONS
Specifies a per vertex component epsilon used for welding similar vertices together.
typedef struct _D3DXWELDEPSILONS
{
FLOAT SkinWeights;
FLOAT Normal;
FLOAT Tex[8];
DWORD Flags;
} D3DXWELDEPSILONS;
Members
- SkinWeights
- Epsilon to be used with all skin weights.
- Normal
- Epsilon to be used with normals.
- Tex[8]
- Eight epsilons for each texture coordinate set.
- Flags
- Weld control flags. This member can be set one or more flags from the D3DXWELDEPSILONSFLAG enumeration.
Requirements
Header: Declared in D3dx8mesh.h.