Microsoft DirectX 8.1 (C++)

D3DXWELDEPSILONS

Specifies a per vertex component epsilon used for welding similar vertices together.

typedef struct _D3DXWELDEPSILONS
{
    FLOAT SkinWeights;
    FLOAT Normal;
    FLOAT Tex[8];
    DWORD Flags;
} D3DXWELDEPSILONS;

Members

SkinWeights
Epsilon to be used with all skin weights.
Normal
Epsilon to be used with normals.
Tex[8]
Eight epsilons for each texture coordinate set.
Flags
Weld control flags. This member can be set one or more flags from the D3DXWELDEPSILONSFLAG enumeration.

Requirements

Header: Declared in D3dx8mesh.h.