| Microsoft DirectX 8.1 (C++) |
Specifies a per vertex component epsilon used for welding similar vertices together.
typedef struct _D3DXWELDEPSILONS
{
FLOAT SkinWeights;
FLOAT Normal;
FLOAT Tex[8];
DWORD Flags;
} D3DXWELDEPSILONS;
Header: Declared in D3dx8mesh.h.