Microsoft DirectX 8.1 (C++) |
Defines a set of animation keys. The keyType member specifies whether the keys are rotation, scale, position, or matrix keys (using the integers 0, 1, 2, or 4 respectively). A matrix key is useful for sets of animation data that need to be represented as transformation matrices.
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Member name | Type | Optional array size | Optional data objects |
---|---|---|---|
keyType | DWORD | None | |
nKeys | DWORD | ||
keys | array TimedFloatKeys | nKeys |