Microsoft DirectX 8.1 (C++) |
Used in a mesh object to specify which material applies to which faces. The nMaterials member specifies how many materials are present, and materials specify which material to apply.
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Member name | Type | Optional array size | Optional data objects |
---|---|---|---|
nMaterials | DWORD | Material | |
nFaceIndexes | DWORD | ||
FaceIndexes | array DWORD | nFaceIndexes |