Microsoft DirectX 8.1 (C++)

PatchMesh

Defines a mesh defined by bézier patches. The first array is a list of vertices, and the second array defines the patches for the mesh by indexing into the vertex array.

UUID

<D02C95CC-EDBA-4305-9B5D-1820D7704BBF>
Member name Type Optional array size Optional data objects
nVertices DWORD   None
vertices array Vector nVertices  
nPatches DWORD    
patches array Patch nPatches  

The patches use the vertices in the array of vertices as the control points for each patch.