| Microsoft DirectX 8.1 (C++) |
Describes a set of colors used to draw the device configuration user interface. It is part of the DICONFIGUREDEVICESPARAMS structure.
typedef struct _DICOLORSET {
DWORD dwSize
D3DCOLOR cTextFore;
D3DCOLOR cTextHighlight;
D3DCOLOR cCalloutLine;
D3DCOLOR cCalloutHighlight;
D3DCOLOR cBorder;
D3DCOLOR cControlFill;
D3DCOLOR cHighlightFill;
D3DCOLOR cAreaFill;
} DICOLORSET, *LPDICOLORSET;
typedef const DICOLORSET *LPCDICOLORSET;
Text background color is always transparent.
Windows NT/2000/XP: Requires Windows 2000.
Windows 98/Me: Requires Windows 98 or later. Available as a redistributable for Windows 98.
Header: Declared in Dinput.h.