Microsoft DirectX 8.1 (C++) |
Describes a set of colors used to draw the device configuration user interface. It is part of the DICONFIGUREDEVICESPARAMS structure.
typedef struct _DICOLORSET { DWORD dwSize D3DCOLOR cTextFore; D3DCOLOR cTextHighlight; D3DCOLOR cCalloutLine; D3DCOLOR cCalloutHighlight; D3DCOLOR cBorder; D3DCOLOR cControlFill; D3DCOLOR cHighlightFill; D3DCOLOR cAreaFill; } DICOLORSET, *LPDICOLORSET; typedef const DICOLORSET *LPCDICOLORSET;
Text background color is always transparent.
Windows NT/2000/XP: Requires Windows 2000.
Windows 98/Me: Requires Windows 98 or later. Available as a redistributable for Windows 98.
Header: Declared in Dinput.h.