Microsoft DirectX 8.1 (C++) |
Describes a device's data format. This structure is used with the IDirectInputDevice8::SetDataFormat method.
typedef struct DIDATAFORMAT { DWORD dwSize; DWORD dwObjSize; DWORD dwFlags; DWORD dwDataSize; DWORD dwNumObjs; LPDIOBJECTDATAFORMAT rgodf; } DIDATAFORMAT, *LPDIDATAFORMAT; typedef const DIDATAFORMAT *LPCDIDATAFORMAT;
Applications do not typically need to create a DIDATAFORMAT structure. An application can use one of the predefined global data format variables, c_dfDIMouse, c_dfDIMouse2, c_dfDIKeyboard, c_dfDIJoystick, or c_dfDIJoystick2.
Applications that need to create a DIDATAFORMAT structure must first call IDirectInput8::EnumObjects to determine the available objects for the current device. This is because the IDirectInput8::SetDataFormat method will return DIERR_INVALIDPARAM if an an object is described in the DIDATAFORMAT structure but does not exist on the current device.
The following code example sets a data format for a device that has an X-axis and a Y-axis:
// Suppose an application uses the following // structure to read device data. typedef struct MYDATA { LONG lX; // X-axis goes here. LONG lY; // Y-axis goes here. BYTE bButtonA; // One button goes here. BYTE bButtonB; // Another button goes here. BYTE bPadding[2]; // Must be DWORD multiple in size. } MYDATA; // Then, it can use the following data format. DIOBJECTDATAFORMAT rgodf[ ] = { { &GUID_XAxis, FIELD_OFFSET(MYDATA, lX), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0, }, { &GUID_YAxis, FIELD_OFFSET(MYDATA, lY), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0, }, { &GUID_Button, FIELD_OFFSET(MYDATA, bButtonA), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0, }, { &GUID_Button, FIELD_OFFSET(MYDATA, bButtonB), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0, }, }; #define numObjects (sizeof(rgodf) / sizeof(rgodf[0])) DIDATAFORMAT df = { sizeof(DIDATAFORMAT), // Size of this structure sizeof(DIOBJECTDATAFORMAT), // Size of object data format DIDF_ABSAXIS, // Absolute axis coordinates sizeof(MYDATA), // Size of device data numObjects, // Number of objects rgodf, // And here they are };
Windows NT/2000/XP: Requires Windows 2000.
Windows 98/Me: Requires Windows 98 or later. Available as a redistributable for Windows 98.
Header: Declared in Dinput.h.