Microsoft DirectX 8.1 (C++) |
Contains buffered device information. This structure is used with the IDirectInputDevice8::GetDeviceData and the IDirectInputDevice8::SendDeviceData methods.
typedef struct DIDEVICEOBJECTDATA { DWORD dwOfs; DWORD dwData; DWORD dwTimeStamp; DWORD dwSequence; UINT_PTR uAppData; } DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA; typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA;
This member can be ignored if Action Mapping is being used. Instead, retrieve the action value from uAppData.
For SendDeviceData, the instance ID of the object to which the data is being sent, as obtained from the dwType member of a DIDEVICEOBJECTINSTANCE structure.
For axis input, if the device is in relative axis mode, the relative axis motion is reported. If the device is in absolute axis mode, the absolute axis coordinate is reported.
For button input, only the low byte of dwData is significant. The high bit of the low byte is set if the button was pressed; it is clear if the button was released.
When the structure is used with the SendDeviceData method, this member must be 0.
When the structure is used with the SendDeviceData method, this member must be 0.
When the structure is used with the SendDeviceData method, this member must be zero.
The system time returned in dwTimeStamp comes from the same clock used by the Microsoft® Win32® GetTickCount or timeGetTime functions, but it produces potentially more precise values. For example, on Microsoft® Windows® 95, the GetTickCount timer is updated only every 55 milliseconds, but the dwTimeStamp value is accurate to within 1 millisecond. Therefore, if you call GetTickCount and it returns n, and you then receive an event with a timestamp of n + n1, you cannot assume that the event took place exactly n1 milliseconds after the call to GetTickCount.
Windows NT/2000/XP: Requires Windows 2000.
Windows 98/Me: Requires Windows 98 or later. Available as a redistributable for Windows 98.
Header: Declared in Dinput.h.