Microsoft DirectX 8.1 (C++) |
This application-defined sample function creates a Microsoft® DirectInput® object, initializes it, and retrieves the necessary interface pointers, assigning them to global variables. When initialization is complete, it acquires the device.
If any part of the initialization fails, this function calls the DI_Term application-defined sample function to deallocate DirectInput objects and interface pointers in preparation for terminating the program. See Sample Function 2: DI_Term.
In addition to creating the DirectInput object, the DI_Init function performs the tasks discussed in the following tutorial steps.
The following is the DI_Init function.
/* The following variables are presumed to be initialized: HINSTANCE g_hinst; // application instance HWND g_hwndMain; // application window */ LPDIRECTINPUT8 g_lpDI; LPDIRECTINPUTDEVICE8 g_lpDIDevice; BOOL WINAPI DI_Init() { HRESULT hr; // Create the DirectInput object. hr = DirectInput8Create(g_hinst, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&g_lpDI, NULL); if FAILED(hr) return FALSE; // Retrieve a pointer to an IDirectInputDevice8 interface hr = g_lpDI->CreateDevice(GUID_SysKeyboard, &g_lpDIDevice, NULL); if FAILED(hr) { DI_Term(); return FALSE; } // Now that you have an IDirectInputDevice8 interface, get // it ready to use. // Set the data format using the predefined keyboard data // format provided by the DirectInput object for keyboards. hr = g_lpDIDevice->SetDataFormat(&c_dfDIKeyboard); if FAILED(hr) { DI_Term(); return FALSE; } // Set the cooperative level hr = g_lpDIDevice->SetCooperativeLevel(g_hwndMain, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE); if FAILED(hr) { DI_Term(); return FALSE; } // Get access to the input device. hr = g_lpDIDevice->Acquire(); if FAILED(hr) { DI_Term(); return FALSE; } return TRUE; }
This application-defined sample function deallocates existing Microsoft® DirectInput® interface pointers in preparation for program shutdown or in the event of a failure to properly initialize a device.
/* The following variables are presumed initialized: LPDIRECTINPUT8 g_lpDI; LPDIRECTINPUTDEVICE8 g_lpDIDevice; */ void WINAPI DI_Term() { if (g_lpDI) { if (g_lpDIDevice) { // Always unacquire device before calling Release(). g_lpDIDevice->Unacquire(); g_lpDIDevice->Release(); g_lpDIDevice = NULL; } g_lpDI->Release(); g_lpDI = NULL; } }
For additional DirectInput tutorials, see DirectInput C/C++ Tutorials.