Microsoft DirectX 8.1 (C++)

Periodic Effects

Periodic effects are waveform effects. Microsoft® DirectInput® defines the following waveforms:

An envelope can be applied to periodic effects. See the example in Basic Concepts of Force Feedback.

The phase of a periodic effect is the point along the waveform where the effect begins. Phase is measured in hundredths of a degree, from 0 to 35,999. The following table indicates where selected phase values (in degrees) lie along the various waveforms. Max is the top (+) or bottom (–) of the wave, and Mid is the midpoint, where no force is applied in either direction.

Waveform 0 90 180 270
Square +Max +Max –Max –Max
Sine Mid +Max Mid –Max
Triangle +Max Mid –Max Mid
SawtoothUp –Max –Max/2 Mid +Max/2 (reaches
+Max just before the cycle repeats)
SawtoothDown +Max +Max/2 Mid –Max/2 (reaches
–Max just before the cycle repeats)

A driver may round off a phase value to the nearest supported value. For example, for a sine effect some drivers support only values of 0 and 9,000 (to create a cosine); for other effects, only values of 0 and 18,000 are supported.

To create a periodic force, pass one of the following values in the rguid parameter of the IDirectInputDevice8::CreateEffect method:

You can also pass any other GUID obtained by the IDirectInputDevice8::EnumEffects method, provided the low byte of the dwEffType member of the DIEFFECTINFO structure (DIEFT_GETTYPE(dwEfftype)) is equal to DIEFT_PERIODIC. In this way, you can use hardware-specific forces designed by the manufacturer. For example, a hardware device might support a periodic effect that rotates the stick in a small circle.

The type-specific structure for periodic effects is DIPERIODIC.

Do not confuse the period of a periodic effect (DIPERIODIC.dwPeriod) with the sample period (DIEFFECT.dwSamplePeriod). The period is the length of time that it takes to go through a complete wave cycle. The sample period, as for all effects, is the minimum time between actual adjustments of magnitude.