Microsoft DirectX 8.1 (C++)

IDirectPlay8AddressIP::BuildAddress

Builds a remote DirectPlay 8 IP address from a host name and a port. The result of a successful call is a valid remote address with the following elements.

All addressing information contained in the object before the call is erased.

HRESULT BuildAddress(
const WCHAR *const wszAddress,
const USHORT usPort
);

Parameters

wszAddress
[in] Remote host address can be a dotted Internet address—for example, 127.0.0.1—or a valid host name—for example, example.microsoft.com.
usPort
[in] Port on the remote host to which to connect.

Return Values

Returns S_OK if successful, or one of the following error values.

DPNERR_INVALIDPARAM
DPNERR_INVALIDPOINTER
DPNERR_NOTALLOWED

Remarks

Note  The DPNSVR is a DirectPlay feature that allows multiple processes to share a single port for enumeration. Do not use the DPNA_DPNSVR_PORT flag when constructing a device address, or when making a connection. This flag should only be used for enumerations. If you do not add a port element to the enumeration address, the port represented by the flag will be automatically added to that address. See Using the DirectPlay DPNSVR Application for a further discussion of DPNSVR.

Requirements

  Windows NT/2000/XP: Available as a redistributable for Windows 2000 and later.
  Windows 98/Me: Available as a redistributable for Windows 98 and later.
  Header: Declared in Dpaddr.h.