Microsoft DirectX 8.1 (C++) |
Retrieves the data set for the server set by the call to the IDirectPlay8Server::SetServerInfo method.
HRESULT GetServerInfo( DPN_PLAYER_INFO *const pdpnPlayerInfo, DWORD *const pdwSize, const DWORD dwFlags );
Returns S_OK if successful, or one of the following error values.
DPNERR_BUFFERTOOSMALL |
DPNERR_INVALIDPARAM |
Call this method after the client receives a DPN_MSGID_SERVER_INFO message, indicating that the server has updated its information.
Microsoft® DirectPlay® returns the DPN_PLAYER_INFO structure and the pointers assigned to the structure's pwszName and pvData members in a contiguous buffer. If the two pointers were set, you must have allocated enough memory for the structure, plus the two pointers. The most robust way to use this method is to first call it with pdwSize set to NULL. When the method returns, pdwSize will point to the correct value. Use that value to allocate memory for your structure and call the method a second time to retrieve the information.
When the method returns, the dwInfoFlags member of the DPN_PLAYER_INFO structure will always have the DPNINFO_DATA and DPNINFO_NAME flags set, even if the corresponding pointers are set to NULL. These flags are used when calling IDirectPlay8Server::SetServerInfo, to notify DirectPlay of which values have changed.
Transmission of nonstatic information should be handled with the IDirectPlay8Server::SendTo method because of the high cost of using the IDirectPlay8Server::SetServerInfo method.
Windows NT/2000/XP: Available as a redistributable for Windows 2000 and later.
Windows 98/Me: Available as a redistributable for Windows 98 and later.
Header: Declared in Dplay8.h.