Microsoft DirectX 8.1 (C++)

IDirectPlay8Client::Initialize

Registers an entry point in the client's code that receives the messages from the IDirectPlay8Client interface and from the server. This method must be called before calling any other methods of this interface.

HRESULT Initialize(
PVOID const pvUserContext,
const PFNDPNMESSAGEHANDLER pfn,
const DWORD dwFlags
);

Parameters

pvUserContext
[in] Pointer to the user-provided context value in calls to the message handler. Providing a user-context value can be useful to differentiate messages coming from multiple interfaces to a common message handler.
pfn
[in] Pointer to a PFNDPNMESSAGEHANDLER callback function that receives all messages from the server, and receives indications of session changes from the IDirectPlay8Client interface.
dwFlags
[in] You may specify the following flag.
DPNINITIALIZE_DISABLEPARAMVAL
Disable parameter validation for the current object.

Return Values

Returns S_OK if successful, or one of the following error values.

DPNERR_INVALIDFLAGS
DPNERR_INVALIDPARAM

Remarks

This is the first method you should call after using CoCreateInstance to obtain the IDirectPlay8Client interface.

Requirements

  Windows NT/2000/XP: Available as a redistributable for Windows 2000 and later.
  Windows 98/Me: Available as a redistributable for Windows 98 and later.
  Header: Declared in Dplay8.h.